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#141 Pasty (MZ)

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Posted 16 September 2010 - 04:29 PM

Why not just copy the campaign Wraith? It does that already. The challenge is making them semi-visible and targetable by enemies.

#142 MoP

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Posted 16 September 2010 - 04:59 PM

Why not just copy the campaign Wraith? It does that already. The challenge is making them semi-visible and targetable by enemies.

Semi-visible is done. Just set the opacity values with actors of type simple. I also wasn't sure where to stick the energy vitals. Is that in the ability or the behavior?

The next step is how do I make things not auto targetable?

#143 Cres

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Posted 16 September 2010 - 06:13 PM

Drop me your e-name if you want to get added to the fb group, rollin.

#144 Drogith

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Posted 16 September 2010 - 11:25 PM

Found another place that looks to have a lot of info for doing map editing:
http://sc2armory.com/forums
Scroll down to the Galaxy Editor section.


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#145 DoubleO

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Posted 26 September 2010 - 04:50 AM

Wow I just really want to play SG again now.

#146 MoP

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Posted 27 September 2010 - 01:54 PM

Help then jerk

#147 Pasty (MZ)

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Posted 27 September 2010 - 04:31 PM

Help, then jerk.

Priorities.

#148 Wingnut

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Posted 06 November 2010 - 03:26 PM

So what happened to this?
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#149 RiceJ

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Posted 06 November 2010 - 03:44 PM

I'm being lazy about finishing support unit builds.. but a lot of the actual programming work still needs to be done. I don't know where Cres and co. are on that.

WEEKEND SG!  8am EST Saturday and 9am EST Sunday!


#150 Drogith

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Posted 06 November 2010 - 06:14 PM

By Cres and co., I think he means just Cres, but I am still looking forward to any little piece of this that you guys come out with.


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#151 Deity

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Posted 06 November 2010 - 07:15 PM

Cres, Dude, and Pasty were working on things concerning the programming.

#152 Cres

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Posted 06 November 2010 - 09:26 PM

MZ has been the #1 guy for the last month. He successfully completed the entire squad selection, unit reinforcement UI along with portals.

All that's left is importing the unit data, but that is ultimately pointless if no one can design the unit abilities. (And everyone who said they would, didn't)

#153 Tender Peaches

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Posted 06 November 2010 - 10:13 PM

All that's left is importing the unit data, but that is ultimately pointless if no one can design the unit abilities. (And everyone who said they would, didn't)


Maybe if you didn't introduce me to cool addictive new games that wouldn't happen. Jerk.

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#154 Kalmenus

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Posted 03 February 2011 - 02:24 AM

I just stumbled upon this thread. I think its a great idea. My friend and I have been talking about redoing SG for years. Real Life has gotten in the way from us doing more than talking about it. I do have SC2 and once this is done sign me up. BTW has anyone played SG recently I was thinking of playing my account again there as a time kill. Need something that doesn't take hours to play. Unfortunately for me that seems to be the only games i buy for my consoles.

#155 Deity

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Posted 03 February 2011 - 03:10 AM

I would be surprised if you could convince those that put hours and hours of time into this project to start it up again.

#156 Cres

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Posted 12 January 2014 - 10:56 PM

LOL!



#157 Deity

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Posted 12 January 2014 - 11:33 PM

oops



#158 Jimbo

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Posted 06 April 2014 - 03:41 AM

Wow....a BUNCH of names I haven't seen in ages....Logged into SG a minute ago.....least they still have aliens lol.....so whats with SG??? and whats the details on this remake?



#159 Cres

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Posted 13 April 2014 - 08:44 PM

I think you found the open forum thread yes






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