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Tender Peaches

The Point of Contention Thread

What are your usual availabilities for the timeslots below? (all times EST)  

22 members have voted

  1. 1. Weekdays Evenings : 7PM - 10PM (excluding Fridays)

    • Generally available
      13
    • Depends on the day
      5
    • Generally unavailable
      2
  2. 2. Saturday Mornings : 10AM - Noon

    • Generally available
      8
    • Sometimes available
      9
    • Generally unavailable
      3
  3. 3. Saturday Evenings : 8PM - 10PM

    • Generally available
      10
    • Sometimes available
      5
    • Generally unavailable
      5
  4. 4. Sunday Mornings : 10AM - Noon

    • Generally available
      9
    • Sometimes available
      6
    • Generally unavailable
      5
  5. 5. Sunday Nights : 8PM - 10PM

    • Generally available
      14
    • Sometimes available
      3
    • Generally unavailable
      3


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I always had music turned off while playing SG.  In fact (and MoP agrees!)  The music for Total Annihilation goes perfectly over a SG battle.  If I wasn't playing my own tunes, I'd pop that in.

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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

That is awesome. We had a couple of sounds but not the music. I wonder how much of it we could fit in the map. Thanks x1000!

 

Also welcome to the forums. Did you play PoC yet?

 

Edit : Oh my god track 1 is bringing on nostalgia, hard. I'm definitely putting this on my ipod.

 

Thanks! and no I have not yet played it. I've been lurking here and got the email recently from the forums.

 

I'll post the source code up when I get home so people can extract more than just the sounds - although I doubt people will use the graphic assets :)

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I always had music turned off while playing SG.  In fact (and MoP agrees!)  The music for Total Annihilation goes perfectly over a SG battle.  If I wasn't playing my own tunes, I'd pop that in.

 

I did that too eventually, but the nostalgia effect of the original music (specially considering it's probably going to remind you of when you STARTED, before turning it off) is really big.

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The SG capital music is my most vivid memory of when I first played SG back when I was like 11. I believe factions were Argus, Brinell, Gronor and Dulcinea. I didn't realize at that point how awesome SG was until I started playing again almost a decade later... That music hits me right in the feels.

 

Thanks! and no I have not yet played it. I've been lurking here and got the email recently from the forums.

 

I'll post the source code up when I get home so people can extract more than just the sounds - although I doubt people will use the graphic assets :)

 

You're right, most graphic assets are worthless since the engines aren't the same, but I think there's still a couple of things we could import and integrate into the UI. I'm thinking about the division level squibbles or whatever? These would be super easy to plug in and would work wonders for both SG players and PoC newbees. Medals, we can make better. Hero avatars? Maybe, although I think at this point we'd be better off using SC2 portraits for this, for various reasons. Items? Fuck yeah, importing item images would work. We'd just need to figure out how much space they take... That would be the far future though. Right now, the only thing that could potentially be used in the next couple of weeks are the division level thingies.

 

I'll add you to the Contributors list. It isn't much, but when Medals are implemented you'll get your own, unhackable contributor medal. You should swing by this Saturday, we'll be playing at around 10:00AM EST. Stay tuned here (or look us up on Facebook) for updates.

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The SG capital music is my most vivid memory of when I first played SG back when I was like 11. I believe factions were Argus, Brinell, Gronor and Dulcinea. I didn't realize at that point how awesome SG was until I started playing again almost a decade later... That music hits me right in the feels.

 

 

You're right, most graphic assets are worthless since the engines aren't the same, but I think there's still a couple of things we could import and integrate into the UI. I'm thinking about the division level squibbles or whatever? These would be super easy to plug in and would work wonders for both SG players and PoC newbees. Medals, we can make better. Hero avatars? Maybe, although I think at this point we'd be better off using SC2 portraits for this, for various reasons. Items? Fuck yeah, importing item images would work. We'd just need to figure out how much space they take... That would be the far future though. Right now, the only thing that could potentially be used in the next couple of weeks are the division level thingies.

 

I'll add you to the Contributors list. It isn't much, but when Medals are implemented you'll get your own, unhackable contributor medal. You should swing by this Saturday, we'll be playing at around 10:00AM EST. Stay tuned here (or look us up on Facebook) for updates.

 

Some of those are behind yet-another-proprietary file format sadly. See what you can dig up though.

 

Here is the source and the executable: http://jovan-s.com/SGDatUnpacker.zip

 

Usage:

1. Drag the .dat files you want to unpack into the same directory as the exe.

2. Run the program, type the filename when prompted.

3. You'll see the appropriate folder created where the unpacked files are.

 

Happy hunting!

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Found buried in one of the files :

 

carpetmuncher    ^@$^%$#!#
fingerbang    $!^%&@$&
scheisse    $#%#!$$#
tapette    ^@&^^#
asshole    @#$%#!$
blowjob    $!#&$#&
cheebye    $%##&^#
connard    #@##@^&
dipshit    $!%$&!#
dumbass    %^#&@$$
fucking    !$#@!%&
jerkoff    &$^%@!!
lanjiao    !@&$!@#
raghead    ^@&%#$!
chatte    #$@^^#
chinga    #%!%&@
faggot    $@&!
gouine    &@#!%$
nigger    %!&&$@
queers    &^##%$
douche    $^!
bitch    $!$
chink    &$!#&
garce    &@^#$
gooks    #&$
habib    &@$!$
merde    #$^&$
nigga    %!&&@
pussy    &%$$!
queer    &^##%
whore    &%^@$
homo     %#
japs     &@%$
cock    %#%&
cunt    %#&!
dick    $!^&
fuck    !$#@
gong    &@%&
gook    #&
kike    $!$#
pede    
porn    pr0n
rape    $@&!
shit    $%!&
spic    $&!#
fuk    !@#$
jap     &@%
ass    @$#
ccb    $$%
cul    @#!
cum    &^#
fag    $@&
knn    %$$
pcb    &@%
wop    *@#
bj    &%
kp    &!
lj    $#
nb    &$

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I'm sure there are more. Most weapons sounds are adequately covered by SC2's generic sounds, but there's nothing stopping us from using SG's sounds (Behemoth, Machine guns, Owls missiles come to mind). The 4 listed above would be a great start though.

 

Moths had sounds? I never noticed... Interesting

 

SurrealSight #261

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Added! Looking forward to seeing you on saturday!

 

Speaking of, it's now confirmed... Next session is this Saturday 22nd at 10:00AM EST, 11:00PM SGT. Hoping to have a couple of non-NA players join up!

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Here's the changelog for 1.06.

 

1.06 
> Fixed a bug where activating Anti-Gravity on an enemy POC would not activate the POCcing process
> Added Minesweep ability to Shocktrooper and Elitist Sappers
> Cleaned up constants
> F3 screen now only updates its labels while the game is in progress; This should fix the issue where people leaving would screw up the F3 screen after the game is over
> Fixed a bug where Portals were not owned by anyone, which led teams not having sight of their portals during pregame
> Fixed a bug where repicking a class would not decrease the corresponding class counter
> Fixed a bug where Elitist Pegasus could not turn off Booster
> Reimplemented Endgame tips; They should now be displayed at the appropriate time
> Fixed a bug where Mines and Airmines did damage proportional to the number of units that were in its blast radius
> Mines’ explosion are now correctly located at the position of the detonated Mine rather than the unit which triggered the explosion
> Fixed a bug where Tactician and Universalist Sappers’ mines would deal too much damage
> Added a visual cue when Minesweeper removes a mine
> Removed the time delay between every unit that spawns; Units will now spawn all at once rather than over the course of a few tenths of a second
> Fixed a bug where Minesweeping would sometimes register mine kills as unit kills
> After a short delay, reinforced units are recolored a second time (hoping to fix the bug where player’s units are of the player’s color)
> Optimized and updated the UI for the following dialogs :
    Class Selection, Portal Selection, Hero Info, Faction Selection,
    Allstats Screen, Quickhelp, Hotkey List, Help Selection, Lore, 
Unit Selection
>> Changing the UI style for all of these dialogs at once is now possible and easy
>> Unit Selection screen changed; Unit Info dialog is now located at the bottom of the screen, while the Unit Selection dialog takes up the center of the screen
>> Centered the Squad dialog
>> Changed location of Clear Squad and Repick Class buttons
> Added Announcement dialog, available only during the pregame; Displays the rosters of each team
> Increased duration of pregame from 40 seconds to 60 seconds
> Added custom sound to Arbalests
> Reinforce Button functionality changed; Now “readies” up a player’s squad and reinforces it automatically when the reinforce cooldown expires

 

 

As you can see, it's pretty massive. Please show up so we can make sure no bugs slipped through the cracks.

 

Also, this should be the last patch/session before Hero Progression is implemented so... Now is the last time to play these complex units for free!

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Atlantis you scrubs.  Late stage SG owned the fuck out of whatever people were doing on Brinnell and Kreo

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I still hate the fact that EHJ got moved to Pacifica. Pacifica has always been the evil RevX/6days alliance for me. Overpowered during SGtz, capped during UStz. And Chadow, of course.

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Honestly, by the time it got to Pacifica/Atlantis/Whatthefuckwasthethirdoneagain, I couldn't remember what faction we were in and who was in the other two.  There were way too many renamings and reshufflings and whatever else.

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Agartha.

 

Which was pink until they changed it to green because they weren't confident enough in their masculinity to have a pink faction.

 

I can guarantee you that there will be a pink faction at one point in PoC.

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Thanks for coming everyone! We've had like 5 (honestly lost count) straight 5v5s, it was pretty fun. Looking forward to the next one.

 

All of the bugs have been written down, the list is quite short considering the amount of stuff that was changed so that's a good sign. Next patch will be huge, so it'll probably land in 3 weeks rather than 2, although we'll probably hotfix some bugs beforehand. We'll try to hold a session in 2 weeks even if there's no big patch, cause y'know, SG's fun.

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